![]() ![]() This tool is not affiliated nor endorsed by any VFX studio.Commercial usage is allowed, though cannot be redistributed or re-sold with other Substance Packs.Use these masks for any texturing or rendering package: The Foundry Mari, Substance Painter, Substance Designer, Maya, Houdini, Blender. Useful for all types of texturing, digi-doubles, creatures, characters - very useful for adding texture variation! ![]() I'm biased, but I've not found any other method that comes close to this method. I use this method for personal projects + live production assets. it's quicker, as displacement maps will always be exported + you can extract multiple masks at the same time.ĭrag a slider in Substance Designer to extract any frequency on the flyĪny method that saves me time in production is an absolute must! I even tried baking high to low out of Substance Painter, but I never got the resolution or frequencies of details I wanted.ĭisplacement maps generally will contain all the information you need to extract masks of practically any frequency. I used to bake cavity maps out of Zbrush, but found it slow. So grab your Substance Designer cavity map generator in the link below. I have worked on many short animations and a few long animated movies.I've received a lot of requests to make my cavity map generator available as a separate download. My name is Hamidreza and I have been a 3D Artist for animation and VFX for about 8 years now. Making custom materials inside Substance 3D Painter.This course is designed to get you up and running with the latest version of substance 3d painter. ![]() I decided to make a substance course based on one of my previous ZBrush tutorials.
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